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Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® ReviewThe book has ambitious remit. It combines in one cover what is often covered two separate types of books. One type devoted to the mathematics and optics of graphics. The other devoted to teaching the use of a particular graphics language. The former can have the drawback that a student finds it difficult or laborious to implement the equations. The latter's drawback is that often it assumes you already know all the ideas of graphics.Luckily, the book has made a natural choice of using OpenGL and Maya. OpenGL is the de facto preferred language in the industry. One that is owned by no company. Unlike Java or C# in other contexts, for example. To a lesser extent than OpenGL, Maya is also in very heavy usage.
So you can easily try out various graphics algorithms in OpenGL. Without having to write a graphics framework from scratch. And of course the expertise you gain in those languages helps your marketability.Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® Overview
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